AFFIX DATABASE
Affixes are the name given to supernatural abilities. They can be genetic, randomly mutated, provoqued or developped as a reaction to the world around an individual. For nomenclature reasons, affixes are usually ranked on a scale of I (one) to V (five). They go as follow: I-Minor II-Notable III-Significant IV-Major V-Ultimate.
HB means Human Basis.

NOTE: Spellcasting & Enchantments
Spellcasting allow a user to emulate the effects of an affix, at a cost. It requires training and studies. Enchantments are effects applied to a taget by use of an affix. Target can be a person, creature, object or area.

NOTE: Unique Skills
Unique Skills are affixes that, to the best of our knowledge, is only held by one user. Some unique skills are ultimate levels of existing affixes, while others are their own thing. Ultimate level affixes labeled with a * are unique skills. Standalone unique skills can be found at the bottom of the page.

acute

Whether it be speed, strenght, sences, reading speed or mental arithmetic, the user excels beyond natural limits.
I
Capacity 200% [HB - running at 20 km/h - 10 km in 1h]
II
Capacity 500% [HB - running at 55 km/h - 10 km in 10 minutes]
III
Capacity 2'500% [HB - running at 275 km/h - 10 km in 2 minutes]
IV
Capacity 750'000% [HB - running at 8250 km/ - 10 km in 5 seconds]
V
Capacity seemingly limitless [* for certain categories]

alternate body

I-tweaked
User has minor tweaks to their appearance, such as horns or unusual eyes, which do not interfere with their body performance
II-switched
User has a major alteration, such as different arms or legs, which impact body performance
III-annexed
User has additional articulated body parts, such as wings, a tail or extra arms, that aren't part of their specie's anatomy
IV-hybrid
User's anatomy is significantly different from specie's, but can still be recognized as a member of their specie.
V-transpecie
User's anatomy completely differ from specie's

Complimentary Diet

User can gain abnormal power upon consumption of certain compounds. Not to be confused with outphagia. *Considering the broad range of this affix, it's nomenclature is often subject to exemptions
I
User has a specific compound which they can consume to temporarily enhance their abilities. [ex: a specific berry]
II
User has a few compounds of the same order which they can consume to temporarily enhance their abilities. [ex: blood]
III
User can consume a broad range of compounds to enhance abilities [ex.]
IV
User can passively consume the compound enhancing their abilities [ex; sun rays]
V
User's enhancements after consumption do not fade with time.

altersight

I-DV
Dark Vision User is able to see in low light conditions unhindered
II-IR
User's visible spectrum extended to include infrared waves [HB heat vision]
II-UR
User's visible spectrum extended to include ultraviolet waves [HB black light exept it doesn't alter other colors]
III-XMR
User is able to perceive beyond the color spectrum; Radio, Micro, X or Gamma waves HB
IV-beyond
User is able to percieve beyond the physical realm

converser

I-(specie)
User innately understands / can communicate with one specie [ex; crocodiles]
II-(class)
User innately understands / can communicate with one category of creatures [ex; felines]
III-Pantoglotte
User innately understands all civilized languages
IV-Phylpretor
User innately understands / can communicate with creatures of a certain phylium/kingdom [animals, plants, fungi or globsters]
V-Omnispeech
User innately understands / can communicate with any polycera (multicellular organism)

Databsorption

User is able to copy data from another being ; usally through DNA absorbtion (common), touch (uncommon), brain consumption (uncommon), or proximity (rare)
I-(type)
User can extract a specific type of data [usually language]
II-inquisite
User can extract short term memories.
III-biograph
User can extract long term memories.
IV-apprentice
User can absorb and then utilize skills and knowledge
V-Affixing*
User can absorb and then utilize Affixes

HEALING FACTOR

User's natural healing ability is improoved.
I-Invigorated
User's natural healing ability is accelerated significantly. [Minor scrapes and scratches heal in a few seconds, but a broken bone might take a few days]
II-Swiftheal
User's natural healing ability is accelerated to the point it is almost instantaneous. However, they cannot survive fatal blows.
II-Regeneration
User can survive fatal blows and regenerate body parts, but it takes a significant amount of time. Some parts cannot be regened (usually brain) or lead to permanent damage.
II-Regrowth
User can survive fatal blows and regenerate body parts, and healing ability is accelerated significantly. Some parts cannot be regened (usually brain) or lead to permanent damage.
IV-Relentless
User can survive fatal blows and regenerate lost body parts, close wounds and restore bones at a rapid pace. Damaging most of the brain leads to consequences (slower regen, memory loss)
V-Ultimate: Unyielding
User can survive fatal blows and regenerate almost instantly. Only requires a single cell with no regen with no consequences.

lucky

The lucky affix is really hard to diagnose at low levels; as such, only 2 levels are described below
II-x
User seem to have everyday occurences weigh in their favor more often
V-Lucky Rabbit*
User wins every game of chance they partake in, and they always have the most convenient encounters

Mouthful

I-Jawgile
User's mouth has extra teeth, range and/or flexibility
II-Toothful
User has one or more additional mouth, but it isn’t connected to the rest of the digestive system
III-Acute Intake
User has one or more additional mouth, connected to their digestive system
IV-Holding Maw
User has one or more additional mouth, connected to an extradimensional space
V-All Consuming
User has one or more additional mouths that can move, grow and otherwise defy the laws of physics

notice

I-Sence
User can detect the presence of affixed users and/or enchantments
II-Gauge
User can detect affixed users and/or enchantments, and estimate target's rank (how powerful)
III-Scan
User can detect affixes and/or enchantments in a target and approximate type and strenght - but it takes focus and time
IV-Analyze
User can identify exact affix and/or enchantments parameters in target, but requires either prolonged direct contact or consuming DNA to do so.
V-Detect*
User can identify exact affix and/or enchantments parameters in target without physical contact.

outphagia

I-
User is immune food poisoning
II-
User is immune to some/most/all toxins in otherwise edible items
III-
User can consume & digest usually inedible organic material.
IV-
User can consume & digest a certain type of inorganic material (ex; metal, polymers). In most cases, user cannot consume "normal" food.
V-
User can consume & digest seemingly anything

Polyform

Shapeshifting not only includes physical body transformations, but also include any metaphysical changes such as spectral and ki augmentations, as long as they fit the criterias; but Not to be confused with energy manipulation or summons. Transformations are usually controlled by the user, but some are influenced by an exterior element.
I-Malleable
User can malleate their body, stretching and/or bending it unnaturally
I-Partial
User can temporarily alter part of their body within set attributes. This includes growing additional body parts.
II-Alter
User can shift between many forms within a certain range, either partially or entirely. Range limited to the same or similar species; always keeping the same internal base structure (no additional limbs or specialized organs)
I-Garou
User can shift entirely between two forms, usually vastly different from each other
II-Shifter
User can shift gradually between two forms, usually vastly different from each other, either partially or entirely
III-MultiShifter
User can shift between a number of predetermined forms either partially or entirely. These form are usually unnatural, can vary widely in shape and size
III-HyperShifter
User can shift between many forms within a certain range, either partially or entirely. Range limits vary by user, but is usually limited to a certain kingdom [ex: plants] phylum [ex: arthropods], or class [ex: mammals]. Requirements for which form user can take can vary; usually requires user to have seen, touched, studied or consumed DNA of the target form.
IV-Metamorphe
User can shift between seemingly any form either partially or entirely, as long as the target form is composed of cell structures. Requirements for which form user can take can vary; it can requires user to have seen, touched, studied or consumed dna of the target form, or, in rare cases, user can shift into anything they can conceptualize
V-Perfect Transmutation
User can shift between many forms either partially or entirely, organic, wether it be organic or inorganic. Requirements for which form user can take can vary; it can requires user to have seen, touched, studied or consumed the target form, or, in rare cases, user can shift into anything they can conceptualize

Restless

I-Quick Sleeper
User requires 50% less sleep than specie average [HB - 4H sleep / day]
II-Napper
User requires 75% less sleep than specie average [HB - 2H sleep / day]
III-Seldom Sleeper
User requires 90% less sleep than specie average [HB - 6H sleep / week]
IV-Passive Sleeper
User does not require sleep, but a rest period of low activity
V-Wakeful
User does not require sleep or rest

Telekinesis

I-
User can apply up to 25% of their body force at a distance [Can flip a switch, carry small items, open doors...]
II-
User can apply up to 100% force [Can lift heavy items, wield weapons...]
III-
User can apply up to 500% force
IV-
User can apply up to 1000% force
V-
User can apply seemingly unlimited force with ease

Telepathy

Telepathy effeciency is usually based on distance, with most users having a range of about 10 meters / 30 feet. However, some users require physical touch, while other have a much longer range.
I-Empath
User can Detect emotional states
II-Mind Reader
User can perceive target's thoughts
III-Mind Chatter
User can Communicate through thoughts
IV-Mind Probe
User can dive deep into the target mind and influence their thoughts and emotions
V-Mind Control
User has a complete grasp over the target's mind, able to control beliefs and emotions, as well as alter memories

Weightless

I-Boost
User can jump higher and further
I-Fallproof
User does not take fall damage
I-Bounce
User can double jump
I-Featherfall
User can glide and/or slowfall
II-Flight
User can fly, but it is signigicantly physically demanding
III-Ungravity
User can levitate at will/no energy cost, but has to be in range of a surface. Many users can also walk/stand on said surfaces regardless of angle. [range is usually 1m / 3 feet]
IV-Fly
User can fly at little energy cost within a within an atmosphere
V-Soar
User can fly at little energy cost regardless of environment
Unique Skills
Unique Skills are exeptionally rare affixes that are only present in one user at a time.

MasterKey

Locks are irrelevant to user; any locked area or container or password protected account can be accessed by user as if it were unlocked