Affixes are the name given to supernatural abilities. They can be genetic, randomly mutated, provoqued or developped as a reaction to the world around an individual.
For nomenclature reasons, affixes are usually ranked on a scale of I (one) to V (five). They go as follow: I-Minor II-Notable III-Significant IV-Major V-Ultimate.
means Human Basis.
NOTE: Spellcasting & Enchantments
Spellcasting allow a user to emulate the effects of an affix, at a cost. It requires training and studies.
Enchantments are effects applied to a taget by use of an affix. Target can be a person, creature, object or area.
NOTE: Unique Skills
Unique Skills are affixes that, to the best of our knowledge, is only held by one user. Some unique skills are ultimate levels of existing affixes, while others are their own thing.
Ultimate level affixes labeled with a * are unique skills. Standalone unique skills can be found at the bottom of the page.
Whether it be speed, strenght, sences, reading speed or mental arithmetic, the user excels beyond natural limits.
Capacity 200% [HB - running at 20 km/h - 10 km in 1h]
Capacity 500% [HB - running at 55 km/h - 10 km in 10 minutes]
Capacity 2'500% [HB - running at 275 km/h - 10 km in 2 minutes]
Capacity 750'000% [HB - running at 8250 km/ - 10 km in 5 seconds]
Capacity seemingly limitless [* for certain categories]
User has minor tweaks to their appearance, such as horns or unusual eyes, which do not interfere with their body performance
User has a major alteration, such as different arms or legs, which impact body performance
User has additional articulated body parts, such as wings, a tail or extra arms, that aren't part of their specie's anatomy
User's anatomy is significantly different from specie's, but can still be recognized as a member of their specie.
User's anatomy completely differ from specie's
User can gain abnormal power upon consumption of certain compounds. Not to be confused with outphagia
. *Considering the broad range of this affix, it's nomenclature is often subject to exemptions
User has a specific compound which they can consume to temporarily enhance their abilities. [ex: a specific berry]
User has a few compounds of the same order which they can consume to temporarily enhance their abilities. [ex: blood]
User can consume a broad range of compounds to enhance abilities [ex.]
User can passively consume the compound enhancing their abilities [ex; sun rays]
User's enhancements after consumption do not fade with time.
Dark Vision User is able to see in low light conditions unhindered
User's visible spectrum extended to include infrared waves [HB heat vision]
User's visible spectrum extended to include ultraviolet waves [HB black light exept it doesn't alter other colors]
User is able to perceive beyond the color spectrum; Radio, Micro, X or Gamma waves HB
User is able to percieve beyond the physical realm
User innately understands / can communicate with one specie [ex; crocodiles]
User innately understands / can communicate with one category of creatures [ex; felines]
User innately understands all civilized languages
User innately understands / can communicate with creatures of a certain phylium/kingdom [animals, plants, fungi or globsters]
User innately understands / can communicate with any polycera (multicellular organism)
User is able to copy data from another being ; usally through DNA absorbtion (common), touch (uncommon), brain consumption (uncommon), or proximity (rare)
User can extract a specific type of data [usually language]
User can extract short term memories.
User can extract long term memories.
User can absorb and then utilize skills and knowledge
User can absorb and then utilize Affixes
User's natural healing ability is improoved.
User's natural healing ability is accelerated significantly. [Minor scrapes and scratches heal in a few seconds, but a broken bone might take a few days]
User's natural healing ability is accelerated to the point it is almost instantaneous. However, they cannot survive fatal blows.
User can survive fatal blows and regenerate body parts, but it takes a significant amount of time. Some parts cannot be regened (usually brain) or lead to permanent damage.
User can survive fatal blows and regenerate body parts, and healing ability is accelerated significantly. Some parts cannot be regened (usually brain) or lead to permanent damage.
User can survive fatal blows and regenerate lost body parts, close wounds and restore bones at a rapid pace. Damaging most of the brain leads to consequences (slower regen, memory loss)
User can survive fatal blows and regenerate almost instantly. Only requires a single cell with no regen with no consequences.
The lucky affix is really hard to diagnose at low levels; as such, only 2 levels are described below
User seem to have everyday occurences weigh in their favor more often
User wins every game of chance they partake in, and they always have the most convenient encounters
User's mouth has extra teeth, range and/or flexibility
User has one or more additional mouth, but it isn’t connected to the rest of the digestive system
User has one or more additional mouth, connected to their digestive system
User has one or more additional mouth, connected to an extradimensional space
User has one or more additional mouths that can move, grow and otherwise defy the laws of physics
User can detect the presence of affixed users and/or enchantments
User can detect affixed users and/or enchantments, and estimate target's rank (how powerful)
User can detect affixes and/or enchantments in a target and approximate type and strenght - but it takes focus and time
User can identify exact affix and/or enchantments parameters in target, but requires either prolonged direct contact or consuming DNA to do so.
User can identify exact affix and/or enchantments parameters in target without physical contact.
User is immune food poisoning
User is immune to some/most/all toxins in otherwise edible items
User can consume & digest usually inedible organic material.
User can consume & digest a certain type of inorganic material (ex; metal, polymers). In most cases, user cannot consume "normal" food.
User can consume & digest seemingly anything
Shapeshifting not only includes physical body transformations, but also include any metaphysical changes such as spectral and ki augmentations, as long as they fit the criterias; but Not to be confused with energy manipulation or summons. Transformations are usually controlled by the user, but some are influenced by an exterior element.
User can malleate their body, stretching and/or bending it unnaturally
User can temporarily alter part of their body within set attributes. This includes growing additional body parts.
User can shift between many forms within a certain range, either partially or entirely. Range limited to the same or similar species; always keeping the same internal base structure (no additional limbs or specialized organs)
User can shift entirely between two forms, usually vastly different from each other
User can shift gradually between two forms, usually vastly different from each other, either partially or entirely
User can shift between a number of predetermined forms either partially or entirely. These form are usually unnatural, can vary widely in shape and size
User can shift between many forms within a certain range, either partially or entirely. Range limits vary by user, but is usually limited to a certain kingdom [ex: plants] phylum [ex: arthropods], or class [ex: mammals]. Requirements for which form user can take can vary; usually requires user to have seen, touched, studied or consumed DNA of the target form.
User can shift between seemingly any form either partially or entirely, as long as the target form is composed of cell structures. Requirements for which form user can take can vary; it can requires user to have seen, touched, studied or consumed dna of the target form, or, in rare cases, user can shift into anything they can conceptualize
User can shift between many forms either partially or entirely, organic, wether it be organic or inorganic. Requirements for which form user can take can vary; it can requires user to have seen, touched, studied or consumed the target form, or, in rare cases, user can shift into anything they can conceptualize
User requires 50% less sleep than specie average [HB - 4H sleep / day]
User requires 75% less sleep than specie average [HB - 2H sleep / day]
User requires 90% less sleep than specie average [HB - 6H sleep / week]
User does not require sleep, but a rest period of low activity
User does not require sleep or rest
User can apply up to 25% of their body force at a distance [Can flip a switch, carry small items, open doors...]
User can apply up to 100% force [Can lift heavy items, wield weapons...]
User can apply up to 500% force
User can apply up to 1000% force
User can apply seemingly unlimited force with ease
Telepathy effeciency is usually based on distance, with most users having a range of about 10 meters / 30 feet. However, some users require physical touch, while other have a much longer range.
User can Detect emotional states
User can perceive target's thoughts
User can Communicate through thoughts
User can dive deep into the target mind and influence their thoughts and emotions
User has a complete grasp over the target's mind, able to control beliefs and emotions, as well as alter memories
User can jump higher and further
User does not take fall damage
User can double jump
User can glide and/or slowfall
User can fly, but it is signigicantly physically demanding
User can levitate at will/no energy cost, but has to be in range of a surface. Many users can also walk/stand on said surfaces regardless of angle. [range is usually 1m / 3 feet]
User can fly at little energy cost within a within an atmosphere
User can fly at little energy cost regardless of environment